O'Reilly logo

Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Summary

In this chapter we didn't work with Blender, but learned how to make our life easier, avoiding the long render times of Blender and switching to Gimp at the end of the work for the post-production process. Now you know that adjustments can be done in Gimp with a lot less effort than in Blender, especially for color correction.

In addition to the color correction, we can even make improvements on erroneous geometry with the Stamp and Heal tools.

Here is a list of what we have learned in this chapter:

  • Use Gimp tools to make color correction
  • Correct errors caused by displaced geometry with the Stamp and Heal tools
  • Use layers to composite the image with real photos
  • Add text to the rendered images
  • Add watermarks to the images, to protect your work ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required