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Blender 3D Basics Beginner's Guide Second Edition
book

Blender 3D Basics Beginner's Guide Second Edition

by Gordon Fisher
August 2014
Beginner content levelBeginner
526 pages
13h 45m
English
Packt Publishing
Content preview from Blender 3D Basics Beginner's Guide Second Edition

Chapter 2. Getting Comfortable Using the 3D View

In the previous chapter, you had a good introduction to animation and computer animation. You learned a little about how to make an animation come alive, and discovered that the animation principles are the same whether it's made in the old-fashioned way or with a computer. Now it's time to get into Blender itself.

In this chapter, you will learn about the following topics:

  • The idea behind Blender's windowing system
  • Manipulating and resizing the Blender windows
  • 3D coordinates and measuring in 3D
  • Learn how to navigate in the 3D View window
  • Discover how computers create and use colors

Exploring the Blender 3D interface

In the early days of Blender, the developers took a different approach to their user ...

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Publisher Resources

ISBN: 9781783984909Supplemental Content