Time for action – creating depth of field
Depth of field is a technique borrowed from film cameras to set off what is the subject and what is the background:
- Open the file
4909OS_11_Blender_Island.blend. In the Outliner window just above the Properties window, select Camera.Depth of Field with the LMB.
- In the header of the upper right-hand 3D View window, select View, and then scroll up to Cameras and then select Set Active Object as Camera.
- You can press Ctrl + MMB and the mouse to make the camera area fill the window.
- Look at the Layers controls in the 3D View header. The sky is in Layer 10. Press Shift + LMB over Layer 10 so that all layers with objects will render.
- Press F12 to render the scene. It looks similar to the previous image, but without ...