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Blender 3D Basics by Gordon Fisher

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Chapter 2. Getting Comfortable using the 3D View

Well, in the previous chapter you've had a good introduction to animation and computer animation. You learned a little bit about how to make an animation come alive and discovered that the animation principles are the same whether it's made in the old-fashioned way or with a computer. Now it's time to get into Blender itself.

In this chapter, you will:

  • Learn about the idea behind Blender's windowing system
  • Investigate how to manipulate and resize the Blender windows
  • Discover how computers create and use colors
  • Investigate 3D coordinates and measuring in 3D
  • Learn how to navigate in the 3D View window

Exploring the Blender 3D interface

In the early days of Blender the developer's took a different approach ...

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