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Blender 3D Basics by Gordon Fisher

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Time for action — making the camera see what you do

As Blender only renders what the camera sees, it's useful to be able to point the camera at what you are working on:

  1. Use the keys on the Numpad to move your view to an angle that you like.
  2. Press the Ctrl key, the Alt key, and the 0 key on the Numpad.

    Note

    If you accidently press Ctrl+0 without pressing the Alt key and the screen seems to be blank, then press Ctrl+Z to undo this command and return to where you were. You just turned the cube into the camera.

  3. Press the 7 key on the Numpad.
  4. Press the 0 key on the Numpad.

What just happened?

You got a little practice in using the Numpad to move the view. Then, when you press the Ctrl key, the Alt key, and the 0 key on the Numpad, Blender matches the camera's ...

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