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Blender 3D Basics by Gordon Fisher

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Chapter 3. Controlling the Lamp, the Camera, and Animating Objects

You have learned how to use the Blender window and the 3D View window. Now, you will use the principles you have learned about animation, and make use of what you know about modifying windows and navigating in the 3D View.

In this chapter, you will:

  • Study how light affects the scene
  • Practice placing lights in different locations
  • Change the light colors
  • Use multiple lights
  • Learn about using global and local coordinates
  • Discuss composing an image with the camera
  • Move, rotate, and scale the camera
  • Make keyframes for an animation
  • Preview your first animation and render it
  • Use the Graph Editor to improve the animation
  • Learn how to save files and use backup files

    The symbols for the camera and the ...

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