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Blender 3D Basics by Gordon Fisher

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Investigating vertices, edges, and faces

Vertices, edges, and faces are the basic building blocks of the 3D mesh objects. A vertex is a point in space. The plural of vertex is vertices, pronounced (ver-tuh-seas), and is used when talking about two or more points in space. You describe a point by the X, Y, and Z coordinates, as we discussed in Chapter 2, Getting Comfortable using the 3D View. An edge is a line between two vertices. A face is the flat area or plane between three or four vertices, outlined by edges that connect between those vertices, as shown here. It is also referred to as a polygon. The following graphic shows them all together:

In the next illustration, I will show the default cube, so that you can see how the vertices, edges, ...

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