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Blender 3D Basics by Gordon Fisher

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Time for action — adding curves to the boat's lines by subdividing

You've discovered two of box-modeling's most powerful tools: extrusion and moving vertices. Now, it's time to discover the third one: subdividing. Now, the hull will begin to look like a boat.

  1. Press A to deselect all vertices.
  2. Select Edge Select mode on the 3D View header.
  3. Press B to do a Border select to select the edges of the sides of the boat, but not the bow or the stern, as seen in the following image:
    Time for action — adding curves to the boat's lines by subdividing
  4. Press W to get the Specials menu. Select Subdivide with theLMB.
  5. On the left, in the Tool Shelf, a sub panel is labeled Subdivide. Make sure that the arrow next to the word Subdivide ...

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