O'Reilly logo

Blender 3D Basics by Gordon Fisher

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 6. Making and Moving the Oars

In the last chapter, you put your knowledge of building objects to a practical use as well as what you knew of how to use the 3D View. You made a small boat and added textures, and then explored different ways of lighting.

In this chapter you will expand on your modeling skills and what you have learned about animation to take things to the next level. You'll learn some cool modeling techniques, and animate the boat and the oars.

You will explore:

  • Creating oars and oarlocks to move the boat
  • Controlling the smoothness of a surface
  • Appending objects to the scene to reuse previously made objects
  • Creating child-parent relationships, to group objects for animation
  • Using kinematics to organize animation
  • Employing animation ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required