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Blender 3D Basics by Gordon Fisher

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Time for action — making the grip and guard

Now you are going to use those box modeling tools, moving vertices, scaling, and subdivision to create the grip and guard for the oar:

  1. Press A to deselect all the edges. Press B for a Border Select. Select the upper set of the horizontal edges that you just created.
  2. Zoom in so that the edge that you selected is at the bottom of the 3D View and that the top of the cylinder is at the top of the 3D View window, as seen on the left side of the next screenshot. Move the mouse so it is level with edges.
  3. The reference grid in the background will help you judge how far to go. Each section of the main grid in the background is 0.1 in Blender units. So, you will want to move the edges so they are six boxes from ...

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