O'Reilly logo

Blender 3D Basics by Gordon Fisher

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Summary

In this chapter you learned how to create oars and oarlocks to move the boat with, and discovered some tricks to make subtle shapes, such as where the shaft tapers into the oar. You found out how to control the smoothness of a surface. You learned to append objects to the scene so you can combine and reuse objects. You created child parent relationships to group objects for animation. You used kinematics to organize your animation. You learned to use animation cycles to save work. You tracked objects in motion with a camera, a spot lamp, and a camera rig.

As you have been making the boat, you may have been wondering how can I plan out my work, how can I use plans from the real world to model, and how can I organize these files to make it ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required