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Blender 3D Basics by Gordon Fisher

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Time for action — making the rudder with a Bezier Curve

The controls for the Bezier Curves work in a similar manner as the controls for the F-Curve. You have a control point that represents a particular location in space and two control handles that control how the curve approaches and departs from the control point. Check Chapter 3, Controlling the Lamp, the Camera, and Animating Objects again if you need a reminder on how they work:

  1. Select the scaling reference cube. Press M, 2, and Enter to move it to layer 2 so it won't be in your way.
  2. Press Shift+S and select Cursor to Center from the menu. Use Shift+MMB to center your view on the top of the rudder, and Ctrl+MMB to zoom into the rudder. Check the diagram earlier in the chapter if you don't ...

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