O'Reilly logo

Blender 3D Basics by Gordon Fisher

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Summary

In this chapter you learned some advanced modeling techniques. You modeled a sloop with Subdivision Surfaces, and then grabbed some of the geometry to make a cabin that fit precisely together with the hull. You saw how you can control the quality of the model and optimize the number of faces you create depending on your needs. You discovered how to use the loop cut tool, edge loops, and edge rings. You learned how to use Boolean objects to punch holes and shapes in other objects. You made the ship's wheel using Spin tools and DupliVerts.

In the next chapter you will finish the sloop. You will add the boom, mast, spar, bowsprit, gaff, rudder, tiller, and keel that you made. You will make sails for her from NURBS surfaces. You will also focus ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required