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Blender 3D Basics by Gordon Fisher

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Time for action — using a NURBS surface to make the mainsail

You have used Subdivision Surfaces to model the sloop's hull and Bezier Curves to make the rudder and keel. Now you will use a NURBS (Non Uniform Rational B Spline) surface to make the mainsail:

  1. Zoom out so you can see the whole sloop.
  2. Press Shift+S and select Cursor to Center.
  3. Put the cursor between the boom and gaff in the middle of where the sail will be.
  4. Press Shift+A. Choose Add Surface then NURBS Surface.
  5. Press R, Y, -90, Enter.
  6. Press the Tab key
  7. In the Properties window select the Object Data, it's the eighth button from the left.
  8. In the 3D View, select one of the bottom control points of the NURBS Surface with theRMB.
  9. In the Properties window, the Active Spline subpanel appears, check ...

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