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Blender 3D Basics by Gordon Fisher

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Chapter 10. Modeling Organic Forms, Sea, and Terrain

In the last chapter, you created several possible names for your sloop. Choosing font, letter spacing, extrusion, Bezier curves, and beveling, you made it look sharp. Then you finished off the sloop. You added the boom, mast, spar, bowsprit, gaff, rudder, tiller, keel, and ship's wheel that you made. You learned how to create a local axis for motion that is not on the global X, Y, and Z axes. You added the bonus sails, line, a door, and a detailed window for the portal in the download pack.

This chapter will help you create a world for the sloop and the boat. You'll learn a lot of cool new ways to model. You will be:

  • Using texturing to create an oceanic surface
  • Using the ANT Landscape add-on to ...

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