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Blender 3D Basics by Gordon Fisher

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Time for action — using proportional editing to create the port

Now that you have a good basis for your island, it's time to tailor it to your needs. The first step is creating an area for putting houses, trees, and the pier:

  1. In the Layers control in the 3D View header, select Layer 2 with theRMB and then select Layer 1 with Shift+RMB.
  2. I have provided a template that will help you in selecting the faces for the port and for the breakwater. Append the Port and Breakwater object from the file 6907_10_Port and Breakwater Templates.blend in your Chapter 10/Blender Files/ download kit.
  3. You'll now see two flat objects floating above your island as shown in the following screenshot:
  4. Select the island with theRMB.
  5. Press Numpad 7 to get the Top view.
  6. Make sure ...

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