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Blender 3D Basics by Gordon Fisher

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Chapter 11. Improving your Lighting and Camera Work

In the previous chapter you created a world for the sloop to exist in. You created the ocean's surface with texturing. You built an island with the ANT Landscape add-on. You made adjustments to the land form with proportional editing and then painted the island with Blender Paint. You created an entire pier out of four simple objects and used the Sapling add-on to create trees and then you made rocks to practice your skills with Subdivision Surfaces. You built houses from a kit and appended a boathouse and a sky to complete the scene.

In this chapter you will concentrate on lighting and camera use. You'll discover:

  • How to create the standard three point lighting setup
  • Using lighting falloff and ...

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