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Blender 3D Basics by Gordon Fisher

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Time for action — creating depth of field

Depth of field is a technique borrowed from film cameras to set off what is subject and what is background:

  1. Open the file 6907_11_Blender Island.blend.
  2. In the Outliner window just above the Properties window, select Camera.Depth of Field with theLMB.
  3. In the header of the right-hand 3D View window, select View, then Cameras, and then Set Active Object as Camera.
  4. You can use the mouse wheel to make the camera area fill the window.
  5. Look at the Layers controls in the 3D View header. The Sky is in Layer 10. Press Shift+LMB over Layer 10 so that all layers with objects will render.
  6. Press F12 to render the scene. It looks similar to the previous image, but without the people. You can use Ctrl+MMB and use the mouse ...

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