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Blender 3D Basics by Gordon Fisher

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Summary

Well, you learned a lot, how to use a standard three point lighting system and lots of variations on it. You experimented with falloff and got the control you need to highlight the action with light and put the rest into the shadows. You studied camera work, discovering how to use wide-angle, normal, and telephoto lenses. You also created an animation and practiced making modifications and test renders.

In the next chapter you will focus on rendering and compositing. With compositing you'll learn how to use the Video Sequence Editor to edit your animation for best effects. You'll also revisit the Node Editor and learn how to create stereoscopic 3D as well as check out using the new Cycles renderer that doesn't even need lamps.

Let's go! ...

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