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Blender 3D Basics by Gordon Fisher

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Chapter 12. Rendering and Compositing

In the previous chapter you learned a lot about lighting; how to use a standard three point lighting system and lots of variations on it. You learned to use light to control what the viewer sees. You practiced using wide-angle, normal, and telephoto lenses. You also created an animation and practiced making modifications and test renders.

In this chapter you will focus on rendering and compositing. You will:

  • Edit scenes created on the island to tell a story using the Video Sequence Editor
  • Combine the stereographic views into a single 3D animation using the Node Editor
  • Discover how to optimize your animations with the rendering controls
  • Discover how using the Cycles renderer instead of the Blender Internal renderer ...

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