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Blender 3D Basics by Gordon Fisher

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Time for action — simulating the glow of a kiln

Cycles offers a lot of ways to use light. You are going to simulate the glow of a kiln as a white sphere acts as a light source and bounces light off red faces turning the light that bounces to red light:

  1. Open a new file in Blender.
  2. In the center of the top header, click theLMB over the button that says Blender Render, and choose Cycles Render from the drop-down menu as shown in the following screenshot:
    Time for action — simulating the glow of a kiln
  3. Select the default lamp with theRMB. Press X to delete it.
  4. Select the cube with theRMB and press the Tab key to get into Edit Mode.
  5. In the 3D View Header, click on the Viewport Shading menu button and choose ...

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