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Blender 3D Basics by Gordon Fisher

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Who this book is for

This book was written to reduce the frustration that beginning Blender users face, by offering a thorough introduction to the unique Blender interface; starting with simple projects and working up to more complex scenes and animations. It's intended to provide plenty of practice in using Blender, advice on things to keep in mind when doing 3D animation, and an exploration of Blender so that the student, when they finish the book, will have a solid background in using Blender and know enough that they can confidently participate in the world wide Blender community.

This book also takes a peek into some arcane subjects such as the Cycles render engine, so that the reader will not be afraid, and will have a start on how to understand ...

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