Navigating nodes with a test material

Before designing good materials, we need to get comfy with the basic syntax of how nodes work on an exploratory play material that will eventually turn into wood. Open up Ch06_nodes_start.blend. This file contains an array of dragon models that we can use to view our materials side by side. It also comes with an interface set up to view our materials: a sun object for casting shadows, Viewport shading set to Material Preview mode, and the default shading interface. The Material Preview mode has placeholder settings for reflections, making it ideal for doing material studies without needing all of the scene's lighting in place. As you work, compare your results to Ch06_nodes.blend, which has the completed ...

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