The walls, dishes, chair seats, and other objects have materials that require minimal setup. We'll use their materials to study some additional ideas. First, let's add a ceramic material:
- Add a new material called Ceramic. For the initial Principled BSDF, let's use a nice blue for its Base Color; Specular is .9, and Roughness of .01.
- Add a Layer Weight node, and assign a preview to its Fresnel output.
The Fresnel effect makes light affect a material differently depending on the angle of a given plane: weaker when face normals orient toward the viewer, and stronger when oriented away from the viewer. When you look across a lake, it mirrors the sunset because the distant water is almost perpendicular to your line of sight, ...