Chapter 1. Modeling the Character's Base Mesh

In this chapter, we will cover the following recipes:

  • Setting templates with the Images as Planes add-on
  • Setting templates with the Image Empties method
  • Setting templates with the Background Images tool
  • Building the character's base mesh with the Skin modifier

Introduction

In this chapter, we are going to do two things: set up templates to be used as a reference for the modeling, and build up a base mesh for the sculpting of the character.

To set up templates in a Blender scene, we have at least three different methods to choose from: the Images as Planes add-on, the Image Empties method, and the Background Images tool.

A base mesh is usually a very low poly and simple mesh roughly shaped to resemble the final ...

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