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Blender 3D Cookbook by Enrico Valenza

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Preface

This cookbook is based on the ultimate 2.7 series of Blender and illustrates the workflow to create from scratch the monster creature Gidiosaurus, a fictional humanoid biped reptilian warrior, almost 2 meters tall, with scaled skin and wearing a sort of simple medieval armor.

So, by the use of recipes in this book, we'll see all the stages that a character's creation workflow usually undergoes in a production pipeline based on the open source software Blender; starting from concept sketches used as reference templates for the modeling and sculpting; going through the re-topology, UDIM unwrapping, rigging, texturing, and shading stages; and finally ending with the lighting, the rendering of a simple walk cycle animation, and also a bit of ...

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