Chapter 1, Modeling the Character's Base Mesh, explains the different methods to set reference templates in Blender and the use of the Skin modifier to model the character's base mesh.
Chapter 2, Sculpting the Character's Base Mesh, explains how to prepare and sculpt the base mesh.
Chapter 3, Polygonal Modeling of the Character's Accessories, explains the polygonal modeling of the character's accessories and the use of Curves to add detailing.
Chapter 4, Re-topology of the High Resolution Sculpted Character's Mesh, explains how to plan the re-topology through the Grease Pencil and how to use the tools to re-topologize the sculpted mesh.
Chapter 5, Unwrapping the Low Resolution Mesh, explains how to UDIM unwrap the re-topologized ...