Chapter 6: Texture Painting the Sci-Fi Race Ship
In this chapter, we will texture the sci-fi race ship using texture painting techniques. We will learn how to paint a custom livery for the ship and increase the apparent level of detail on the model using normal maps and normal decals.
We will cover the following topics in this chapter:
- Baking a normal map
- UV unwrapping
- Baking a bevel map
- Texture painting the armor panels
- Painting decals
- Painting normal decals
Baking a normal map
In this section, we will learn how to create a normal map texture from a high-poly object. This will allow us to simulate a bumpy surface by placing a texture on it. In the following steps, we will create a carbon fiber surface and bake it as a normal map so that we ...
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