Blender Character Creation for Games and Animation

Video description

Learn to use Blender to create your own 3D characters for animation and video games.

About This Video

  • Build a 3D character model in Blender
  • Bake a normal map in Blender

In Detail

Ever wanted to create your own 3D characters for games and animations, from the first polygon through to the final rigged character? This is the opportunity to build your skills by learning through an interactive and engaging course.

In this course, you’ll explore all about 3D modeling in Blender. You’ll begin by creating a base mesh of the character in Blender, understanding how to create the head, body, hands, and feet. Next, from this base mesh, you will create the character's clothes, using Blender's sculpt tools to form creases and folds. You will also UV-map the character in Blender and get to grips with creating a unified UV map that can be used to develop texture maps in external paint programs such as Krita. You’ll even discover the technique of painting textures for hair, eyebrows, and eyelashes. The course will then guide you on how to bake a normal map in Blender to capture high-resolution sculpt details and apply them to a lower poly model.

In later sections, you will rig the character in Blender and adjust the weights so that it deforms credibly during the animation. The course will only focus on open source software, such as Blender and Krita to help you create a character that is ready for animation in Blender and ready to be imported into any 3D game engine such as Unity and Unreal.

By the end of this course, you will have learned how to effectively create exciting characters in Blender for games and animations.

Publisher resources

Download Example Code

Table of contents

  1. Chapter 1 : Introduction
    1. Introduction 00:01:04
    2. Setting Up the Interface 00:07:04
  2. Chapter 2 : Modeling the Head
    1. Beginning the Face 00:09:59
    2. Creating the Loop Mask 00:05:54
    3. Pulling the Face Out into 3D 00:10:35
    4. Adjusting the Shape of the Face 00:09:34
    5. Extruding the Forehead 00:07:06
    6. Creating the Top of the Head 00:08:29
    7. Modeling the Back of the Head 00:08:40
    8. Extruding the Neck 00:08:26
    9. Creating the Eye Ball 00:08:35
    10. Modeling the Eye Lids 00:06:39
    11. Beginning the Inner Mouth 00:08:39
    12. Extruding the Ear and Smoothing 00:09:27
    13. Adjusting the Face with the SubSurf Modifier 00:13:57
    14. Creating the Nostrils 00:07:01
    15. Modeling the Gums 00:06:34
    16. Beginning the Teeth 00:08:26
    17. Finishing the Teeth 00:07:09
    18. Reconnecting the Inner Mouth 00:08:05
  3. Chapter 3 : Modeling the Body
    1. Extruding the Torso 00:07:52
    2. Creating the Arms 00:10:14
    3. Modeling the Hips and Leg 00:14:30
    4. Beginning a Finger 00:11:07
    5. Detailing the Finger 00:11:34
    6. Creating the Hand 00:14:06
    7. Attaching the Thumb 00:11:38
    8. Connecting the Hand to the Body 00:11:05
    9. Beginning the Foot 00:12:48
    10. Finishing the Foot 00:12:56
    11. Adjusting the Body 00:07:25
  4. Chapter 4 : Creating the Clothes
    1. Beginning the Jacket 00:13:08
    2. Sculpting the Jacket 00:13:50
    3. Finishing the Jacket 00:09:11
    4. Sculpting the Pants 00:08:57
    5. Creating the Shirt 00:13:45
    6. Starting the Belt 00:08:39
    7. Finishing the Belt 00:11:38
    8. Beginning the Boots 00:12:16
    9. Continuing the Boots 00:10:27
    10. Finishing the Boots 00:12:39
    11. Beginning the Holster 00:10:32
    12. Continuing the Holster 00:11:00
    13. Adding Details to the Holster 00:10:11
    14. Finishing the Holster 00:12:16
    15. Starting the Gun 00:14:36
    16. Modeling the Gun 00:14:18
    17. Finishing the Gun 00:11:25
    18. Beginning the Hair 00:11:55
    19. Working with the Hair Planes 00:07:30
    20. Continuing the Hair 00:10:12
    21. Finishing the Hair Modeling 00:04:52
  5. Chapter 5 : UV Mapping
    1. Preparing for UV Mapping 00:12:42
    2. UV Mapping the Head 00:12:22
    3. UV Mapping the Clothes 00:13:00
    4. UV Mapping the Holster and Belt 00:09:25
    5. UV Mapping the Gun 00:15:13
    6. Organizing the UV Map 00:16:12
    7. UV Mapping the Hair Planes 00:06:34
  6. Chapter 6 : Baking a Texture map
    1. Baking a Normal Map 00:10:23
    2. Testing the Normal Map 00:10:09
    3. Fixing Artifacts in the Normal Map 00:08:10
  7. Chapter 7 : Texturing the Character
    1. Texturing the Jacket 00:15:49
    2. Texturing the Pants and Boots 00:13:56
    3. Texturing the Shirt and Holster 00:11:34
    4. Texturing the Head and Hands 00:08:12
    5. Baking a Color Map in Blender 00:07:26
    6. Adding a Grunge Map 00:08:48
    7. Creating a Paint Template 00:12:42
    8. Creating the Eye Texture 00:07:00
    9. Painting the Hair Texture 00:08:19
    10. Applying the Hair Texture in Blender 00:06:10
    11. Creating the Brows and Lashes 00:07:35
    12. Texturing the Brows and Lashes 00:10:39
    13. Using Blender's Texture Paint Tools 00:12:18
    14. Texturing the Gun 00:09:41
    15. Adding a Transparent Material to the Cornea 00:03:40
  8. Chapter 8 : Character Rigging
    1. Preparing the Character for Rigging 00:08:28
    2. Placing the Bones of the Body 00:12:44
    3. Placing the Eye Bones 00:09:46
    4. Placing the Mouth Bones 00:06:01
    5. Arranging the Hand Bones 00:11:09
    6. Creating the Control Rig 00:10:42
    7. Parenting Objects to the Rig 00:09:48
    8. Introducing Weight Painting 00:10:50
    9. Weight Painting the Torso 00:08:30
    10. Removing Weights from the Mouth 00:10:34
    11. Adjusting Weights for the Brows and Forehead 00:09:02
    12. Testing the Rig 00:10:56
    13. How to Undo the Rig 00:04:54
  9. Chapter 9 : Conclusion
    1. Conclusion 00:00:23

Product information

  • Title: Blender Character Creation for Games and Animation
  • Author(s): Darrin Lile
  • Release date: July 2019
  • Publisher(s): Packt Publishing
  • ISBN: 9781838988265