Chapter 3. Creating an Interior Scene

In this chapter, we will cover the following recipes in detail:

  • Creating fake portals to decrease the noise in the scene
  • Creating a parquet material
  • Creating materials for the plant in the scene
  • Creating a different kind of leather
  • Creating the materials for the lamp
  • Creating a carpet using hair particles
  • Setting up night lighting
  • Using IES files in Cycles

Introduction

In this chapter, we are going to face a pretty common situation in computer graphics: interior architectural visualization. We will see how we can get the best out of Cycles in this difficult lighting situation and learn how to create some new beautiful materials.

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