Now, we will create the material for the bread. This is an Italian kind of bread named schiacciata or focaccia. Let's see how to do it!
Select the bread01 mesh and add a new material to it. Name it
How to do it…
- Add a Subsurface Scatter BSSRDF node and set the mode to Cubic, the Scale value to
0.6, the Radius value to 0.11, 0.12, 0.1, and the Sharpness value to
- Add a Diffuse BSDF node and mix it with the SSS BSSRDF node using an Add Shader node. Set the Roughness value to
- Add an Image Texture node and load the
SchiacciataCOLOR_COLOR.tgafile. We will use UV coordinates.
- Add RGB Curves after the Image Texture node and set the Combined curve node as shown in the following screenshot. Also, add a Hue Saturation ...