In this part . . .
People don't start using a 3D computer graphics program to play with its interface. They use it because they want to create something awesome. That whole process starts with creating models. There are models for characters, settings, props, and even text and logos. The chapters in this part show you how to create meshes, curves, surfaces, and text objects in Blender. These are the building blocks used in CG to create incredible visuals.
In addition to modeling, lighting and materials can easily make or break a scene. To that effect, this part also shows how to set up lights effectively and how to use Blender's material system to get the models you create to look their best.