After the 3D View, the Properties editor is probably the second most used editor type in Blender. You use buttons and values in this editor to modify the attributes of your scene and elements within it. Because this editor can manipulate so many parts of a scene, it's broken down and organized into a series of sections.
You can access each section by using the buttons in the header region of the Properties editor. These section buttons are ordered logically from large contexts (for example, Scene Properties) to progressively smaller contexts (for example, Object Data Properties) as you go from left to right. The available sections in the Properties editor can change, depending on your active selection in the 3D View. For example, if you have a camera object selected, the Modifiers section of the Properties editor isn't visible (because modifiers can't be applied to cameras). The following list describes each section of the Properties editor: