Foolish Assumptions

I wrote the first edition of this book for two sorts of beginners: people who are completely new to the world of 3D, and people who know a thing or two about 3D, but are completely new to Blender. With all the new interface changes in the latest version of Blender, this book is also targeted at another type of beginner: Blenderheads who have not yet made the plunge to using Blender since the heavy revisions were made in the 2.5 series.

Because of the various types of beginners this book addresses, I tend to err on the side of explaining too much rather than too little. If you're someone who is already familiar with another 3D computer graphics program, such as 3DS Max, Maya, Lightwave, or even an earlier version of Blender, you can probably skip a number of these explanations. Likewise, if you're a complete newbie, you may notice that I occasionally compare a feature in Blender to one in another package. However, that comparison is mostly for the benefit of these other users. I write so that you can understand a concept without having to know any of these other programs.

I do, however, make the assumption that you have at least a basic understanding of your computer. I assume that you know how to use a mouse, and I highly recommend that you use a mouse with at least two buttons and a scroll wheel. You can use Blender with a one- or two-button mouse, and I provide workarounds for the unfortunate souls in that grim state (*cough*Mac users*cough*), but it's certainly ...

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