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Blender Foundations by Roland Hess

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Chapter 3

Object and Animation Basics

Finding Your Way in 3D

This chapter is here to get you familiar with the very basics of working in Blender. Now that you’re familiar with the different types of on-screen controls and the way that Blender organizes and works with windows, panels, and screens, we can actually start to do things in 3D. We’ll begin by just navigating around in 3D space and changing the way that the view is displayed. After that, we’ll add some objects, move them around, and animate them. Finally, we’ll discuss some of the ways that objects can relate to one another, and how that affects them.

Begin a new Blender session with Ctrl-N. You will see the default cube, a lamp, and a camera object. A grid floats in space, passing ...

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