Chapter 7

Surfacing

Targets for Building Believable Materials

Every surface in Blender requires a material. Materials define the way that light interacts with that surface. Blender’s material system allows a gigantic variety of settings. Too many, actually. Most of the ways that you can set the properties will result in materials that couldn’t exist in the physical universe, and if you use them they will bring down your artwork. In this chapter, we’re going to learn how to use Blender’s surfacing tools with an eye toward keeping it real.

A few very nontechnical rules will keep you well within where you should be:

1.  Subtlety. In the real world, things rarely stand out because of their surfaces. Keep everything two notches below what you think ...

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