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Blender Game Engine Beginner's Guide by Victor Kuller Bacone

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Summary

This chapter has provided us with resources for our game models. We learned that:

  • The Internet is a great library of resources, but you do not always find what you're looking for. Several pages of models may give us some ideas to build our own object.
  • If we have completed the library for our game objects, we are now ready to import it to the level that we are creating. We can begin to put more objects in our virtual world.
  • With logic bricks, we can make the level of the game more interactive, encouraging only certain elements with the navigation mesh.

Well, it's time to create an entire first level for the game. We need to not only have our level map very clear, but also need to know where the player begins and ends the level. In the next ...

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