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Blender Game Engine Beginner's Guide by Victor Kuller Bacone

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Marking the end of level

It is clear that the end should always be encouraging. Try to create something that makes the player thinks he has discovered something really wonderful. The final chapter should be memorable. It is time to create the end of our game, and since we created a great start, why should we not create a glorious end? We will refer to our objects, and perhaps our library. If we find something interesting, we will use it to create the end of this level.

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