Perhaps this chapter is the most difficult one, but you've almost reached the meridian of learning about the game engine in Blender.
Virtually everything that happens in a game has to do with what we have explained in this chapter, and it is especially related to the global virtual world simulation. Remember these steps:
- Restarting the position: In every game, there is always a restart, either because you have not achieved the goal or because you have found something unexpected. This feature is essential for any type of game.
- Opening and closing the door: Yes, we know, there are no doors in the Arctic, although they are extremely useful to divert the course of our character. With the Near function, we have seen that this is possible. With ...