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Blender Game Engine Beginner's Guide by Victor Kuller Bacone

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Time for action — view 1, 2, 3

Once you learn how to assign a camera to a point of view, all of the other cameras are assigned the same way. Yet, it's important to know in what order to place them there, and what kind of plane we use for each of them.

If you use a descending order, the player can easily remember which number key is used for each type of view. The following example demonstrates this:

  1. Let's use our character in the Arctic to place three cameras. The scene must have the whale and some icebergs. Add the cameras, and be sure to rename the cameras as camera1 (first person), camera2 (third person), and camera3 (Open view), as seen in the following screenshot. Change the location and rotation of all of them wherever you need.

    Tip

    Scale the ...

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