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Blender Game Engine Beginner's Guide by Victor Kuller Bacone

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Summary

We have already reached the end of the chapter. Let's review everything we've seen.

We have learned to switch between the characters within the game. It can also be applied to modify any object within the level. We have seen that through collisions, we can create a life bar that increases or decreases according to the player's decisions. Also, we have seen that certain properties of the object can count and number certain actions before passing the level. It is a good method to test the reflexes of the player.

We picked up a lesson covered in Chapter 3, First Level, and we're done with the secret of maps, and adding more than one scene of the game at the moment. We can finally find some points of view cameras, as well as change the gameplay. ...

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