We have a very clear idea of our character, but the specifics may be an area of concern. We need to be clear about the specifics from the beginning if we want to improve our game with minor changes. You will agree when I say that it is not the same as seeing your character fall or perform a roll on the floor if it collides with any object. It is the same with the process of walking, sitting, bending, and so on. All of these possibilities are small changes in our character, but it makes it extremely important to bring our game to life.
In this chapter we will see how to:
So let's get started.
Having a list ...