Time for action — animating the hunter
We have learned to animate our character, so we are able to encourage our enemy by creating a simple route to the left and right, like a sentinel on the lookout. If the whale is too close to be seen, we can create a random pursuit until the whale submerges.
- Create a scene similar to the one shown in the following screenshot, with a whale, a ship, and two icebergs. Select the ship and set an action moving the ship in the x axis to different values. Insert a keyframe on frame 0, and insert another keyframe on frame 100 with another position.
- Go to Logic Editor and select the ship. Add the Always sensor, And controller, ...