In this brief chapter, we will cover the beginning of a game, how to create menus to start playing, and how to create the executable to start the game.
Each game has a splash screen for the player to wait and decide whether to start, see different game parameters, and/or change the game settings by pressing the relevant buttons. You can do all this and much more. The changes are easy, and you just need to think about what you have not done before.
Need a guide? You will surely have one as we cover the following topics:
So let's go reading.
You must present the title of the game with something spectacular, or rather with something that catches ...