Building the Bat Creature Base Mesh
I started with the torso of the creature to provide a guide for the scale of the rest of the parts, as well as something to attach them to. To begin, I took the default .blend file (the scene you are presented with when Blender starts up) and deleted any objects already present. Then I loaded in the concept drawing for the Bat Creature (as shown in Figure 4-11). (For help with this, see Using Concepts and Reference Images in Blender.) While I didn’t plan to use this concept to model from exactly, it made a useful guide for judging the proportions as I worked. At this point, I left the wings out of the base mesh for the body, as I planned to model them separately later.
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