Materials for the Bat Creature
Let’s look at how to create materials, beginning with the Bat Creature and Blender Internal. For this project, I needed materials for the skin, fur, eyes, and teeth.
Skin
I began with the creature’s skin. I added a new material to the Bat Creature object—that is, our final one with displacement, which I’ll use for rendering. (Remember there are two copies of the Bat Creature in the scene: one copy that I’ll use to render the body and another that I created in Chapter 9 to hold the hair.) To add a new material to the Bat Creature, I went to the Materials tab of the Properties editor and deleted any existing material slots (by clicking the – button at the top of the tab). Then, I clicked +New from the material ...
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