Texturing the Jungle Temple

The textures for the Jungle Temple scene required a different approach. This project has a number of objects that require very similar textures, so texturing each one individually would be time consuming and unnecessary. Instead, I chose to use tileable, seamless textures to cover much of my scene and to supplement these with details in key places. Tileable textures allow a single texture to be used across multiple models.

Hardness vs. Roughness

For the Bat Creature, one of the texture types I created was a hardness texture, which will be used to define which areas of my materials have sharp, small specular reflections and which parts have blurry, more spread out specular reflections. To define these areas, the ...

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