Chapter 8. Building and Publishing

One of the best ways to grow as a game developer is to share your work with others so that you can get feedback on how to evolve your designs and content. An early priority should be to create sharable builds of your game so that other people can play the experience for themselves. Fortunately, Unreal Engine 4 makes it extremely simple to create builds of your game that can work across multiple platforms. In this final chapter, we will look at how to optimize the settings of our game, the process of building for your target desktop platform, and how you might approach developing for mobile devices, game consoles, or web browsers. In the process, we will cover the following topics:

  • Optimizing graphics settings ...

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