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Boost.Asio C++ Network Programming by John Torjo

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Summary

We've seen how to write a few basic client/server applications. We've avoided pitfalls such as memory leaks and deadlocks. All the programs are meant to be skeletons that you can extend and adapt for your needs.

In the following chapter, we'll get a deeper understanding of the synchronous versus asynchronous differences when using Boost.Asio, and see how you can plug your own asynchronous operations as well.

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