Now that we have a basic understanding of how to maneuver around the editor and the location of some of the more important buttons, we can actually start making a game. You might be curious to know about all those other buttons that I didn't take the time to go over. Many of them will be covered later on in the book. But, in general, I'd say run with that curiosity. There will be aspects of UDK that this book doesn't have time to cover at length, but that does not mean that they aren't worth exploring. So, don't feel that you have to follow the examples in this book to the letter. It is simply here as a guide.